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Aether
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v1.0.0
open
Initial Release
0%
56 issues
(0 closed —
56 open
)
Issues by
Tracker
Status
Priority
Author
Assignee
Category
Bug
0/6
User Story
0/42
Epic
0/8
Related issues
Bug #52
: Root-cause non-deterministic mesh solve + harden
Actions
Bug #56
: BUG: twisted/mirrored constellation + never-latches (frame orientation)
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Bug #57
: BUG: 5-anchor DEGRADED + CONVERGING (incomplete graph → viaFallback → never latches)
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Bug #65
: F1 defect: node smoothing defeated by stair-step sample clock
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Bug #66
: FPV lens accuracy: absolute-yaw reference gated/weak + FOV & tilt untuned on-device
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Bug #77
: Investigate PX-A2 dark link (Pixel never ranged A2, n=0)
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User Story #2
: Shape Data Model - Development
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User Story #3
: Shape Data Model - Unit Tests
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User Story #4
: Shape Data Model Repository - Development
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User Story #5
: Shape Data Model Repository - Unit Test
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User Story #23
: Implement fix A: bootstrap fallback for missing-edge constellations
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User Story #24
: Implement inter-anchor link-health engine hook
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User Story #26
: Antenna-delay calibration (solve per-device delays, apply to inter-anchor ranges)
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User Story #36
: -Z boresight fix (engine AoaCalibration)
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User Story #38
: Gap 1: carry orientation through wire fused-sample → NetcodeAdapter (peers face)
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User Story #40
: Gap 3 engine slice: pan-around validation test for MeshAimTracker (no UI)
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User Story #42
: Netcode live-wiring: companion edits + construct session/adapter + start()
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User Story #43
: Host + ViewModel: expose MeshAimTracker.tracks() to the scene
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User Story #44
: Render: aim-reticle / per-object marker overlay in FPV (gated as a layer)
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User Story #47
: Netcode go-live: 3-step on-device messaging assembly
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User Story #48
: MofeEngineHost.antennaDelays StateFlow bridge (data exists)
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User Story #49
: InterAnchorLinkReport type + engine generation + host bridge
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User Story #50
: CA trust root: assess single central-provider CA fetched at mesh startup
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User Story #51
: Issue B: frame-lock with motion override + diagnostics
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User Story #53
: Server: expose mesh CA public key endpoint
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User Story #54
: Unify credential: client adopts server canonical-JSON
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User Story #55
: Wire CA key + credential into netcode assembly
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User Story #58
: Add NetcodeBringUp kill-switch (default OFF) to isolate netcode from mesh regressions
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User Story #59
: Detect degenerate anchor GEOMETRY at calibration/placement + surface in diagnostic panel
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User Story #60
: Refine slab-leveling tilt with root IMU gravity (bridge gauge↔world)
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User Story #61
: F1 · FPV render smoothing — feed 3-D scene from interpolated renderPose
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User Story #62
: F2 · FPV observer-camera drift correction — reconcile the camera pose
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User Story #63
: F3 · FPV accuracy — oriented frame + camera projection calibration
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User Story #64
: F4 · FPV on-device validation — smooth, accurate, zero-drift walk-around
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User Story #67
: Client self-seed: localize a mobile observer from the anchor-broadcast solved position
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User Story #68
: Role-aware render safeguard (anchor/root → diagnostics; client holds)
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User Story #70
: Write dev onboarding doc set (Markdown + Mermaid) in docs/architecture/
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User Story #71
: Write layperson workflow guide as a visual HTML artifact
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User Story #73
: Adopt ONE authoritative constellation mesh-wide (survey-free) — the convergence fix
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User Story #74
: Capture per-link UWB signal quality / first-path (Android) — revive the dead NLOS guard
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User Story #75
: Engine: flag lopsided inter-anchor links via graph residual (detect-and-flag)
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User Story #76
: FPV heading-drift reference — fix 'anchors drift in and out of view'
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User Story #79
: Robust over-determined leader solve (survey-free) — accuracy + resilience for general layouts
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User Story #80
: Mesh-convergence acceptance gate + general-layout criteria (survey-free)
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User Story #81
: #69b · Feed LIVE inputs into the leader's over-determined refine
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User Story #82
: Black-box screen overlay (androidApp) + offline decode script
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User Story #83
: CoA I · Heterogeneous layered mesh (UWB + acoustic + IMU) for sub-cm relative
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User Story #84
: Mission & feasibility analysis + reliable-mesh CoAs (R-series) + acceptance-criteria re-scope
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Epic #1
: Mobile Device UWB Ranging
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Epic #6
: EPIC — Frame accuracy & mesh solve reliability
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Epic #7
: EPIC — FPV rendering, aim & heading (device-lens milestone)
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Epic #8
: EPIC — Netcode go-live — P2P transport & mesh consensus
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Epic #9
: EPIC — Security & mesh CA trust root
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Epic #10
: EPIC — Diagnostics, instrumentation & field capture
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Epic #11
: EPIC — Developer & strategy documentation
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Epic #12
: EPIC — Patch delivery & branch integration (process)
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