v1.0.0 open Initial Release 0% 56 issues (0 closed — 56 open) Related issues Bug #52: Root-cause non-deterministic mesh solve + harden Actions Bug #56: BUG: twisted/mirrored constellation + never-latches (frame orientation) Actions Bug #57: BUG: 5-anchor DEGRADED + CONVERGING (incomplete graph → viaFallback → never latches) Actions Bug #65: F1 defect: node smoothing defeated by stair-step sample clock Actions Bug #66: FPV lens accuracy: absolute-yaw reference gated/weak + FOV & tilt untuned on-device Actions Bug #77: Investigate PX-A2 dark link (Pixel never ranged A2, n=0) Actions User Story #2: Shape Data Model - Development Actions User Story #3: Shape Data Model - Unit Tests Actions User Story #4: Shape Data Model Repository - Development Actions User Story #5: Shape Data Model Repository - Unit Test Actions User Story #23: Implement fix A: bootstrap fallback for missing-edge constellations Actions User Story #24: Implement inter-anchor link-health engine hook Actions User Story #26: Antenna-delay calibration (solve per-device delays, apply to inter-anchor ranges) Actions User Story #36: -Z boresight fix (engine AoaCalibration) Actions User Story #38: Gap 1: carry orientation through wire fused-sample → NetcodeAdapter (peers face) Actions User Story #40: Gap 3 engine slice: pan-around validation test for MeshAimTracker (no UI) Actions User Story #42: Netcode live-wiring: companion edits + construct session/adapter + start() Actions User Story #43: Host + ViewModel: expose MeshAimTracker.tracks() to the scene Actions User Story #44: Render: aim-reticle / per-object marker overlay in FPV (gated as a layer) Actions User Story #47: Netcode go-live: 3-step on-device messaging assembly Actions User Story #48: MofeEngineHost.antennaDelays StateFlow bridge (data exists) Actions User Story #49: InterAnchorLinkReport type + engine generation + host bridge Actions User Story #50: CA trust root: assess single central-provider CA fetched at mesh startup Actions User Story #51: Issue B: frame-lock with motion override + diagnostics Actions User Story #53: Server: expose mesh CA public key endpoint Actions User Story #54: Unify credential: client adopts server canonical-JSON Actions User Story #55: Wire CA key + credential into netcode assembly Actions User Story #58: Add NetcodeBringUp kill-switch (default OFF) to isolate netcode from mesh regressions Actions User Story #59: Detect degenerate anchor GEOMETRY at calibration/placement + surface in diagnostic panel Actions User Story #60: Refine slab-leveling tilt with root IMU gravity (bridge gauge↔world) Actions User Story #61: F1 · FPV render smoothing — feed 3-D scene from interpolated renderPose Actions User Story #62: F2 · FPV observer-camera drift correction — reconcile the camera pose Actions User Story #63: F3 · FPV accuracy — oriented frame + camera projection calibration Actions User Story #64: F4 · FPV on-device validation — smooth, accurate, zero-drift walk-around Actions User Story #67: Client self-seed: localize a mobile observer from the anchor-broadcast solved position Actions User Story #68: Role-aware render safeguard (anchor/root → diagnostics; client holds) Actions User Story #70: Write dev onboarding doc set (Markdown + Mermaid) in docs/architecture/ Actions User Story #71: Write layperson workflow guide as a visual HTML artifact Actions User Story #73: Adopt ONE authoritative constellation mesh-wide (survey-free) — the convergence fix Actions User Story #74: Capture per-link UWB signal quality / first-path (Android) — revive the dead NLOS guard Actions User Story #75: Engine: flag lopsided inter-anchor links via graph residual (detect-and-flag) Actions User Story #76: FPV heading-drift reference — fix 'anchors drift in and out of view' Actions User Story #79: Robust over-determined leader solve (survey-free) — accuracy + resilience for general layouts Actions User Story #80: Mesh-convergence acceptance gate + general-layout criteria (survey-free) Actions User Story #81: #69b · Feed LIVE inputs into the leader's over-determined refine Actions User Story #82: Black-box screen overlay (androidApp) + offline decode script Actions User Story #83: CoA I · Heterogeneous layered mesh (UWB + acoustic + IMU) for sub-cm relative Actions User Story #84: Mission & feasibility analysis + reliable-mesh CoAs (R-series) + acceptance-criteria re-scope Actions Epic #1: Mobile Device UWB Ranging Actions Epic #6: EPIC — Frame accuracy & mesh solve reliability Actions Epic #7: EPIC — FPV rendering, aim & heading (device-lens milestone) Actions Epic #8: EPIC — Netcode go-live — P2P transport & mesh consensus Actions Epic #9: EPIC — Security & mesh CA trust root Actions Epic #10: EPIC — Diagnostics, instrumentation & field capture Actions Epic #11: EPIC — Developer & strategy documentation Actions Epic #12: EPIC — Patch delivery & branch integration (process) Actions